4/11/2024 0 Comments Rpg maker mv forums tall spritesLook at the Actors spritesheets, as well as the $BigMonster one and others beginning with $ - some of the large doors as well. Ignore the sprite size - just look at the layout and how many characters are represented. Look at some of the default sprites to see what's going on. This file should not have $ at the start of the name. The other way is to have 3 columns x 4 rows for each character, but to group 8 characters together on a single spritesheet - 4 columns and 2 rows. This file needs to have $ at the start of the name, which is an indication to MV that it's a single character. You can have a single character on a spritesheet, and in this case it should be only large enough to hold the 3 columns x 4 rows. Your sprites can be formatted in two different ways. The one you attached to your post is sized correctly, but you need to put $ at the start of the filename. It doesn't look like there's enough room for 3 more characters going across. The one in your project is sized incorrectly - look at all the whitespace around it. Let's make an official content pack for our generator.The sprite you have posted is not the same as what's in your project. What would be far, far more likely is that at some point, if TAB takes off, Kadokawa might say: Look at that, people might like those sprites. That aside, any decisions in that direction would have to come from the team in japan, and I somehow doubt they're all that interested in what I'm doing in the forum. While there's a lot of people in community that like tall sprites, and a few that like TAB, I don't necessarily think that the staff favors them over chibi. In fact, TAB has improved and added layers, creating a more sophisticated layer system - but it, as a result, cannot work in the default RMV generator - so they'd have to actually implement Schlangan's generator as official tool. TAB doesn't conform to the default RMV Generator standards. The facesets have a lot of content, but there aren't any sideview battlers (which we're attempting to remedy).ģ. Aside from that, you can't really compare its popularity with the generally popular asset workshops or contributors.Ģ. Most people look in the Resource forum, not the Utilities forum. TAB is actually very unknown as an available tool. This "DLC Pack" features 12 variants of the "fat merchant clothing" that include gloveless clothing, seperate top & bottom (you can use 2 clothing pieces at once) a vest, and torn clothing of merchants that were down on their luck.Ĭlick to expand.Not so far, but I also don't think it's likely.ġ. Note that I am nowhere near professional. For awhile, I thought Id just stick to the chibi sprites, but I wasnt as good at editing them as I had hoped. I've been taking apart some of the stripped bases WaywardMartian released awhile ago and used them to pixel a couple variants. Hey everyone Recently, I got the RPG Maker MV trial, and I found that there are no tall sprite bases. If you do - or you're otherwise interested in contributing some small packages of your own - send me a PM and I can help you figure out how to create your own content packs & help with the workflow. themes), but I doubt you're eagier to code an entire generator from the start. I'd love to develop a more sophisticated generator tool that allows greater liberties, easier accessibility & better management options (tags to switch between fantasy, modern, etc. I'm still occasionally releasing assets, but those assets are usually either packages of stuff WaywardMartian released, or byproducts of the work I'm currently doing on a game project. Unfortunately the time where I was very active in developing this resource base is over. Since those won't be coming, there's no reason to keep the size at 97 when 64 is easier to handle and more desired by people.)Ĭlick to expand.Sorry for the late reply. (Also, the 97 was for originally more ambitious things like even taller characters, monsters, etc. This is done for compatibility reasons for plugins that could get odd issues otherwise. I should also note that the new armor&clothing as well as the entire TAB generator has now switched from my custom 97 pixel size to the 64 pixel size that the Dark Fantasy set uses. Waywards MV Resources (Battlers/Sprites/Tiles) (update 211016: Generator Piece: Hijab). Is there a way to keep this from happening. Note that these are sprites only: the face-images are not present and will not be made. These are a fantastic resource for anyone who uses tall sprites. Ill get a picture later, but my issue is that Im using sprites taller than the usual 48 pixels, and if the player runs up by things they could pass under, like a tree, the top of the tree goes over the characters head when they run in front of it. In addition, WaywardMartian has provided a new awesome looking Front & Rear Hair for women. There's 8 new armors for men and 8 new clothing types for women. It's been a pretty long while, but since WaywardMartian made a couple really nice looking sprites ( check them out here) I've made them into generator parts and also used the opportunity to add a few others I had flying around that he send me a while ago.
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